NOTE: I have edited this post to reflect what is possible and not possible to have in AriesMS, such as the things @Spyro has noted in his post below.
Many players have suggested adding the “Pitched Boss” set into the game in the past, but simply as a boss drop (like how it currently is in GMS). As an example, you can find said suggestion here: https://elluel.net/index.php?threads/can-some-of-the-pitched-boss-set-items-be-added.10251/
The current drop rate of the items in the set is absurdly low in GMS, and if brought to AriesMS in the same manner, players may complain that the drop rate is too low and that the addition of said item was pointless. On the other hand, the Staff Team may not want to implement a new and powerful item set as simply a “Boss Drop” where if a player gets lucky, they can get it on their first Hard Boss clear.
An NPC in Planet Vita, the Paragon Area, could essentially "sell" these items. Each “Pitched Boss” equipment would require a "x" amount of kills, such as 50, from their respective Hard-Version boss plus additional materials. These materials could be things such as Nova Coins, Mesos, NX, and other "achievements" that must be completed. Upon purchasing an item, the "Boss Clear" count and achievements for that specific boss would be reset, so players can purchase another one if needed, although they must gather and complete everything again.
*If the boss is ever released in AriesMS
My Personal Thoughts: I think this is a much better system that rewards end-game players with new items instead of the GMS-system that is reliant on being lucky with drops. This system allows a decent range of players in terms of their gear to continue advancing. Many of the end-game bosses nowadays provide barely anything since full Abso/Arcane items do not drop in AriesMS, and often, other materials (such as A-Cores or Droplets) are usually the determining factor as to whether or not you have a “full-item service”.
Many players have suggested adding the “Pitched Boss” set into the game in the past, but simply as a boss drop (like how it currently is in GMS). As an example, you can find said suggestion here: https://elluel.net/index.php?threads/can-some-of-the-pitched-boss-set-items-be-added.10251/
The current drop rate of the items in the set is absurdly low in GMS, and if brought to AriesMS in the same manner, players may complain that the drop rate is too low and that the addition of said item was pointless. On the other hand, the Staff Team may not want to implement a new and powerful item set as simply a “Boss Drop” where if a player gets lucky, they can get it on their first Hard Boss clear.
An NPC in Planet Vita, the Paragon Area, could essentially "sell" these items. Each “Pitched Boss” equipment would require a "x" amount of kills, such as 50, from their respective Hard-Version boss plus additional materials. These materials could be things such as Nova Coins, Mesos, NX, and other "achievements" that must be completed. Upon purchasing an item, the "Boss Clear" count and achievements for that specific boss would be reset, so players can purchase another one if needed, although they must gather and complete everything again.
Boss | Equipment Name | Equipment Type | Materials Needed |
Hard Lotus | Berserked | Face Accessory | Nova Coins + 50 Boss Clears |
Hard Damien | Magic Eyepatch | Eye Accessory | Nova Coins + 50 Boss Clears |
Hard Lucid | Dreamy Belt | Belt | Nova Coins + 50 Boss Clears |
Verus Hilla* | Source of Suffering* | Pendant | Nova Coins + 50 Boss Clears |
Hard Gloom* | Giant Fear* | Ring | Nova Coins + 50 Boss Clears |
Hard Guard Captain Darknell* | Commander Force Earrings* | Earring | Nova Coins + 50 Boss Clears |
My Personal Thoughts: I think this is a much better system that rewards end-game players with new items instead of the GMS-system that is reliant on being lucky with drops. This system allows a decent range of players in terms of their gear to continue advancing. Many of the end-game bosses nowadays provide barely anything since full Abso/Arcane items do not drop in AriesMS, and often, other materials (such as A-Cores or Droplets) are usually the determining factor as to whether or not you have a “full-item service”.
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