Make All Stat% Potential Line to also give Max HP%

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maroonfiv31

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Having played in Aries for awhile, there are really a very big lack of demon avengers. Which might be due to the potential lines, as the max a cube can get is 24% max hp. Setting the demon avenger class at a huge disadvantage. I’m sincerely suggesting to possibly make % all stat in potential lines equate to % max hp. To allow demon avengers to be able to catch up with the rest of the classes. :)
 

kimohana

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Just a passerby, but have you checked out this reddit on DA? https://www.reddit.com/r/Maplestory/comments/84br85/_/dvp6nke
"DA is one of the easiest to fund classes in the game. AllStat% doesn't affect HP%, but HP% shows up a LOT more often.
If you actually want to go late game, you won't settle for AllStat% on any of your characters because it gives less stats than a dedicated Str% or Int% line. For that reason, it's way easier to become a beefy top-level DA than it is to become a top-level Luminous. You will feel great funding a DA and getting all these triple HP% lines and not understanding why everyone else whines about how hard they are to get.

"I didn't know about hp lines being common o.o thats actually great news."

"Yeah. And AllStat% is actually rarer than a Mainstat% line and much rarer than an HP% line.
So ultimately you chose the most fund-able class ever released by a large margin. Congratulations!"

"At late game, I do think DAs are at a disadvantage as far as not being able to use all stat lines (see also this post), but that doesn't mean funding a DA is impossible if you're willing to put in the effort. Ultimately, funding aside, ask yourself how much you enjoy DA and whether it would be worth it to you to play a class you might not like as much just because funding it is easier."
 

maroonfiv31

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Hi kimohana, mainly I would just like to point out that what you mentioned is true to a certain extent, for most other classes red cubing to 27% main stat ain’t really horribly hard to be honest. But from a demon avenger point of cubing getting a 24% hp mpot line from a red cube is the max they can go. They do not have an in between like 30-33% because you can’t get 3 same potential lines with normal red cubes. If they want to go further they have to v cube for 36% hp. I feel that, that would be a struggle for demon avenger players. That’s why I’m suggesting creating a in between level where demon avengers can transit into and slowly push their way into the late game.
 

e900003

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Jul 19, 2018
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I think this is will not approved, have those reason:
1. Custom potential change: Since this server is GMSlike server, all custom potential change will not approved.
2. Stats always doesnt apply hp since hp is not stats.
3. Getting damage too easy when stats% apply hp: DA class getting more damage is easy then some class, if stats% apply hp, think is too broken.

And i think you need post increase cubing rate for stats, not is apply to custom potential suggestion.
And end game always is hard for getting nice stats, its apply to all game.
 
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kimohana

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Hi kimohana, mainly I would just like to point out that what you mentioned is true to a certain extent, for most other classes red cubing to 27% main stat ain’t really horribly hard to be honest. But from a demon avenger point of cubing getting a 24% hp mpot line from a red cube is the max they can go. They do not have an in between like 30-33% because you can’t get 3 same potential lines with normal red cubes. If they want to go further they have to v cube for 36% hp. I feel that, that would be a struggle for demon avenger players. That’s why I’m suggesting creating a in between level where demon avengers can transit into and slowly push their way into the late game.

Hi maroonfiv31, yes in an ideal endgame scenario, %hp on all six lines of an equipment is definitely like winning the lottery (even despite the higher rng of %hp). Yet if a class such as Xenon reached it's ideal end game potential (pure %all stats), it would be extremely stronger (if not the strongest) than the average class--hence why Xenon has been considered a "high fund class."

On the other hand, Demon Avengers are considered the kings of unfunded, they may not be considered a high dpm character but from what I have searched are extremely tanky. DA's damage gain from %hp scales differently when compared to the average class with %main with %all stat; yet don't Demon Avengers gain more overall damage from %hp opposed to other warriors from %str? They have an inner skill that gives them a Final Damage boost based on their %hp lost! They also benefit from Hyper Stats that give "free" %hp while all other classes do not benefit much from Hyper stats as they do not stack with %stat. When I made a DA to 210, I did not need to fund this class much (1 line of %hp on 5 equips max).

In my eyes, DA's are the strongest among the "tank" classes and also the strongest unfunded class. Lastly, Maple endgame has been geared toward max damage, so most "tank" classes are not as popular as result.
 

maroonfiv31

New member
May 1, 2020
11
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1
singapore
I think this is will not approved, have those reason:
1. Custom potential change: Since this server is GMSlike server, all custom potential change will not approved.
2. Stats always doesnt apply hp since hp is not stats.
3. Getting damage too easy when stats% apply hp: DA class getting more damage is easy then some class, if stats% apply hp, think is too broken.

And i think you need post increase cubing rate for stats, not is apply to custom potential suggestion.
And end game always is hard for getting nice stats, its apply to all game.
Hi e900003,
I fully agree with you that end game shouldn’t be made easier for any classes, I’m just suggesting that we create a in between platform ie. a middle between perfect (36%) and early/mid (21-24%)
Post automatically merged:

Hi maroonfiv31, yes in an ideal endgame scenario, %hp on all six lines of an equipment is definitely like winning the lottery (even despite the higher rng of %hp). Yet if a class such as Xenon reached it's ideal end game potential (pure %all stats), it would be extremely stronger (if not the strongest) than the average class--hence why Xenon has been considered a "high fund class."

On the other hand, Demon Avengers are considered the kings of unfunded, they may not be considered a high dpm character but from what I have searched are extremely tanky. DA's damage gain from %hp scales differently when compared to the average class with %main with %all stat; yet don't Demon Avengers gain more overall damage from %hp opposed to other warriors from %str? They have an inner skill that gives them a Final Damage boost based on their %hp lost! They also benefit from Hyper Stats that give "free" %hp while all other classes do not benefit much from Hyper stats as they do not stack with %stat. When I made a DA to 210, I did not need to fund this class much (1 line of %hp on 5 equips max).

In my eyes, DA's are the strongest among the "tank" classes and also the strongest unfunded class. Lastly, Maple endgame has been geared toward max damage, so most "tank" classes are not as popular as result.
Hi kimohana,
I don’t think we should be speaking about the RNG of getting %hp, it’s pretty subjective.
Agree with you that demon avengers are the “king of unfunded” in a normal server. But Aries is essentially a private server where you can grind red cubes, whereas in the real server it’s a lot harder.
Technically hyper stat isn’t free, by choosing %hp you’re giving up other hyper stats like boss damage etc. If you’re speaking about skills I think you’ve to see the relevancy of them in the game.
Assuming 18 items that can be potential for a class. At max each equipment for demon avenger can only give 24% as opposed to a 30% for main stat classes. That will put a demon avenger at a 108% deficit, hyper stat doesn’t even give that much even if you add it all the way. Looking at bonus potential, it just makes the situation worse. Same old story, capped at 24% with most people getting 21%. Assuming 27% bonus potential for main star classes, even if I use 24% bonus potential for DA that’s another 54% difference.
All in all, there’s too much of a difference if you total the values mentioned, that’s a 154% stat difference going by best case for DA and average case for main stat.
 
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kimohana

Member
Aug 10, 2018
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Hi e900003,
I fully agree with you that end game shouldn’t be made easier for any classes, I’m just suggesting that we create a in between platform ie. a middle between perfect (36%) and early/mid (21-24%)
Post automatically merged:


Hi kimohana,
I don’t think we should be speaking about the RNG of getting %hp, it’s pretty subjective.
Agree with you that demon avengers are the “king of unfunded” in a normal server. But Aries is essentially a private server where you can grind red cubes, whereas in the real server it’s a lot harder.
Technically hyper stat isn’t free, by choosing %hp you’re giving up other hyper stats like boss damage etc. If you’re speaking about skills I think you’ve to see the relevancy of them in the game.
Assuming 18 items that can be potential for a class. At max each equipment for demon avenger can only give 24% as opposed to a 30% for main stat classes. That will put a demon avenger at a 108% deficit, hyper stat doesn’t even give that much even if you add it all the way. Looking at bonus potential, it just makes the situation worse. Same old story, capped at 24% with most people getting 21%. Assuming 27% bonus potential for main star classes, even if I use 24% bonus potential for DA that’s another 54% difference.
All in all, there’s too much of a difference if you total the values mentioned, that’s a 154% stat difference going by best case for DA and average case for main stat.

The amount of endgame total %hp may be lower than the average %main stat for other classes, but from what I have read %hp gives DA more range than %main-stat would for another class. So you can't compare 24%hp equally to 24%str for example. Likewise for Xenon, the same amount of %all-stat significantly gives more range than the average %main-stat for an average class. I am sure there are guides out there for each class that detail how much more range these classes benefit from their respective % stats.

Regarding Hyper stats, a flat 150 main stats (level 10) is incomparable to 20%HP (level 10) for DAs. You know this...
 
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