Revamp Paragon Content (Paragon Dungeons and CPQ)

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Ljeif

Member
Feb 13, 2021
10
39
13
Australia
TLDR 👀
  1. Add paragon level scaled NX & Meso drops in both types of paragon dungeons & CPQ
  2. Allow meso drop rate to affect the drops in dungeons, making meso lines more desirable.
    • Say 75m earned per run, x 600% meso effect should provide enough and rejuvenate the economy?
  3. Higher paragon level increases coin drop rates (only activates after p50)
  4. Paragon dungeon drops coin (unaffected by drop rate %, makes pet vac more cost-effective)
Just a thought, currently, paragon dungeons are a huge meso sink. I think that it would ease the curve and make P100 grinding a little more rewarding.


Current daily runs:
DailyCostReward
Solo Paragon Dungeon (Pdun) x3100m + 100 RP1 Nova Coin + EXP per run
Duo Paragon Dungeon (Pduo) x2100m + 100 RP1 Nova Coin + EXP per run
Carnival Party Quest (CPQ) x 350m per entry, 250m for 3 WINS14~18 Nova Coins per day
Paragon Runner10m3 Nova Coin per run

This would cost an average player a minimum of 750m per day. Not to mention the amount of time and effort it takes to grind it all out. In my opinion, once players hit 275, they aren't incentivized to grind out mesos and NX on normal maps. This is because paragon dungeons give so much exp past P20. Most serious, active players on the server are about mid-game and looking to gear themselves. Enabling this would make the process of earning and selling Paragon Box services more rewarding since you'd be able to earn mesos while doing it.

I've been playing the server on and off for a while now, and I've always felt that the cost of paragon dungeons feels punitive. Maybe this could incentivize players to grind it out and make endgame content more appealing.


Current rewards / Most popular services:
** Please note, these values are for the average player, not end-game or top players
ServiceCost perAverage numberTotal costMin duration
Paragon Box (10% passing rate)35 Nova CoinsAverage 12~15 per pass525 coins (15 boxes)525/(16+3+5) = 21.86 (22 days)
Character slot300 Nova Coins300 coins300/(16+3+5) = 12.5 (13 days)

There's a genuine chance that someone goes 0/18 boxes, and I've even heard of people going 0/32. You'd essentially lose a month or two for nothing. Please understand that I am not asking for an increase in the rates, but instead more avenues for earning coins and mesos to breach the gap between mid, late-game, and end-game. Also, with the new release of the Pitched Boss Set, most people are probably going to look to either switch out, grind, or save up for them

Remarks & author's notes:
I actually really enjoyed my time here. I started this server during covid and hoping that it would last for a while. It really pains me to have to drag my feet to grind dailies out. Hopefully, these suggestions would help the server grow and retain more players.


It would help greatly if you'd drop a like if you agree with the post, and feel free to comment, always open to constructive criticism.

  1. Paragon Dojo (If clear floor, system will give you 1 Nova coin)
  2. New Elite Chaos Bosses (ecPianus, eScarlion & Targa)
  3. New gacha in Paragon shop (like Golden apple)
  4. New Badge for Paragon level 50+ (growing stats like medal)
  5. Add more things to Paragon system / Paragon shop.

Best regards,
Ljeif 🏹
 
Last edited:

ScrubSticks

New member
Dec 21, 2020
24
6
3
Singapore
I disagree with this suggestion.

1) Pduos, Pdung, CPQ and maple runner in all takes a bit over 1.5hrs to complete. There're plenty of other avenues available to generate mesos just to cover the 750m/day especially since the server meso rates were just boosted.

2) At the time of writing, paragon box passes go for 5-6K DP, Meso : DP rates are 4.5B : 1k. This means even if you sell a Pbox pass at 5k, you just need to pass once a month and convert the DP into Mesos to cover the 750m average. (5K x 4.5B)/ 750m per day = 30 days. This has the added effect of moving DP into the hands of early game players who generate mesos and have no access to Paragon content. Plus it keeps the DP flowing from mid-late to early game players for them to progress. i.e a way to retain the early game player base.

In essence, meso sinks like paragon content and safeguard are a necessity for the economy to keep moving and player base retention. By lowering the costs, it removes a portion of the demand for mesos and demotivates players from exploring other content/avenues of meso income. I believe your intentions of wanting to help the server are genuine but need to consider the other parts of the player base too.

Regards
Scrubs
 

Ljeif

Member
Feb 13, 2021
10
39
13
Australia
Thank you for the comment; I think it would be helpful if I state the purpose of the post. I wrote this post because, in my opinion, activating the mid-game and late-game player base by incentivizing progression methods (i.e., Paragon) would have a lasting positive impact on the server.

After reading your post, I completely agree with point 2. I did not consider that, and is something else to think about. A couple of years ago, back when ABC was still a thing, I remember Aries having a solid two thousand-average player base. I quit gaming for a bit and came back during COVID-19 to about 800 to 900 players on a good day.



gXPclSsbksPnq8rzx53WZpw91PbAsC8AheMQrAKYWka82x5wIhZZz5c92OY7SQ7T5kkgK8LNpzyAEnJyYqqJ_VWrFtPWQWfUWgUHaZt7VS3Z1OkOlpyAcYgJabVw0ybNqbfsYodA

This simple graph is just an estimate, numbers provided by active players during that time, and from memory, having voted for the past five months and regularly checking up on the server’s player count. As you can see, the general trend is downwards, even during the anniversary, it didn’t spike up. I’m just stating facts. Hopefully, no one takes offense, but early game players are quitting somewhere along the line, and we are left with the mid-late gamers. I understand the concept of income redistribution. I’m merely making suggestions to correct the externalities.

I agree that meso sinks are necessary. However, let’s use the DP prices as the economy’s indicator. We’re in what you call a market crash, and crashes often have a cascading, systemic effect that moves from one area of market weakness to other areas that don't appear weak. If we were to leave it as is, I don’t think the rates will pick back up. I think it might stabilize at 4.5B. Hopefully, I’m wrong.

My suggestion is not to lower costs. The prices theoretically should not drop as the costs of starring an item are still the same, and the passing rate for boxes is still going to be 10%. You would just have younger players who can now get coins, meso, and some NX by grinding out the paragon levels.

My suggestion seeks to increase the server’s aggregated demand by activating the current player base by creating more avenues of farming in-game currencies (NX and mesos) while further incentivizing the grind to P100. Right now, people tend to hover between 40 and 70 because it’s easy to find CPQ services.

In conclusion, I think that we can all agree that Aries’s best asset is its loyal players. So why not put us to good use.


Regards,
Ljeif
 
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e900003

Active member
Jul 19, 2018
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-1 for add NX/Meso drop in Paragon Dungeon, since Aries have change meso drop/NX drop in March 2021.

and think you need make suggestion for Paragon area revamp,
since Paragon shop only some useful item now,
so need add new things in Paragon area.
Paragon Daily quest (have 3 quest everyday reset, it will give 1 Nova coin when quest done)
Paragon Dojo (If clear floor, system will give you 1 Nova coin)
New Elite Chaos Bosses (and add new item in there)
New gacha in Paragon shop (like Golden apple)
New Badge for Paragon level 50+ (growing stats like medal)
Add more things to Paragon system / Paragon shop.
and more.
 
Last edited:

Ljeif

Member
Feb 13, 2021
10
39
13
Australia
-1 for add NX/Meso drop in Paragon Dungeon, since Aries have change meso drop/NX drop in March 2021.

and think you need make suggestion for Paragon area revamp,
since Paragon shop only some useful item now,
and add new things in Paragon area.
Paragon Power (like Arcane Power 2.0)
Paragon Dojo (If clear floor, system will give you 1 Nova coin)
New Elite Chaos Bosses (and add new item in there)
New gacha in Paragon shop (like Golden apple)
New Badge for Paragon level 50+ (growing stats like medal)
Add more things to Paragon system / Paragon shop.
and more.

Edited it in
 

Spyro

Well-known member
Jul 17, 2018
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Dragon's Cave
First and foremost, Paragon Dungeon was originally intended as a dungeon solely for the best EXP return for Paragon leveling. For a price to pay, players are allowed the quickest form of upgrading their Paragon progress. We retain this stance and do not have any plans of changing this system. For upgrading Paragon, players gain access to the following rewards:
  • Paragon Shop
  • Paragon Stats
  • Powerful Rebirth Flames
That aside, only EXP will be granted for Paragon Dungeon, and this will remain.

Second in point, farming these 2 currencies is ONE of the methods of acquiring them by generating them from the server itself and is not the only option. Acquisition of these currencies as a mid to end-game player can also be achieved by exchanging them with various item rewards from other activities in the game namely, bosses and paragon boxes.

We will not be adding more power creep for said 'endgame' players as we already have towards the revision of meso and NX acquisition in Revelry's Phase 1. We have specific plans for Paragon in the near future with subsequent phases of 'Project Revelry' to improve certain aspects of Paragon. Until then, we will not make adjustments that heavily revolve around paragon boxes nor the increased acquisition of Nova Coins, and the medal's stat growth will remain capped at 50.
 
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Ljeif

Member
Feb 13, 2021
10
39
13
Australia
Mr. Spyro,

I appreciate the explanation, the kind words, and constructive feedback and will be looking forward to ‘Project Revelry, Part 2’! I think players would be happy with the improvements mentioned above to Paragon. I was under the impression that the paragon dungeon’s content was going to stay the same, it was a long shot, and I did try my best to explain my thoughts and express concerns.

However, I hope that my analytical rigor didn’t come off as offensive, I very rarely speak my mind, but as mentioned earlier, both the game and community have grown on me. If anything, know that there are returning players like myself who want to see this server flourish, others might not be as vocal, but we all share the same sentiment.

“Acquisition of these currencies as a mid to end-game player can also be achieved by exchanging them with various item rewards from other activities in the game, namely, bosses and paragon boxes.”

While I have your attention, I think that there was a post that suggested the Introduction of Intense Power Crystals into Boss drops. Perhaps that might be something you could look into. It would make daily bosses more rewarding.

“We will not be adding more power creep for said 'endgame' players as we already have towards the revision of meso and NX acquisition in Revelry's Phase 1.”

Yes, I’m aware of the meso and NX revisions in Phase 1 and grateful for the efforts made. I can also understand that power creep for endgame players isn’t necessary and might do more harm than good. To bring this all to a close, thank you for taking the time to read my suggestions. I hope to see great things from AriesMS.


hJ4CoIkBwn56W_GQWx3QckOLff5airCZhn0R7zHURGAb-i08EFKYqn57_lQthHgXOD-9TO9vwriNbYvqx1uR9rv8OHpMe9i77D8f4EGszcA-nUi8V8wJwvQU8XZlJCFy0-8l74BJ
 

e900003

Active member
Jul 19, 2018
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Taiwan
Same of title,
Aries released Level 300 cap after Neo update,
but Paragon system need level 300 to access for doesnt have Paragon system player,
so i have some suggestion for overall revamp Paragon system:
  • Only Level 275+ can access this new system, so all Level 275+ player can access Paragon District map.
  • Remove Paragon EXP gain from killing mob and current system. (So level up requirement need revamp alot, and need remove Paragon dungeon)
  • Add Paragon daily quest for Paragon Level system. (Paragon daily quest system same as Arcane River / Cernium / Hotel Arcus daily, and new Paragon daily quest to replace Paragon dungeon in my suggestion.)
  • Remove Paragon solo / party dungeon area in Paragon District. (Because new system is not from killing mob / current system to level up anymore, so my suggestion is Paragon daily quest to replace both area)
  • Paragon EXP only from Paragon daily quest / Paragon CPQ reward, and new Paragon District. (new Paragon District in this suggestion post)
  • Paragon Level cap still is 100. (all current paragon level will automatic change to new Paragon level system)
  • Nova coin only from new Paragon daily quest, other current Paragon District, and new Paragon District in suggestion. (new Paragon District in this suggestion post)
  • Increase Nova coin drop from Elite Chaos Boss when higher rank, since flame fragments drop will remove in Project Revelry Phase 3.
  • Reduce Paragon CPQ entry level requirement, since new Paragon EXP system is not from killing mob / current system to level up anymore.
  • Paragon shop system still same as now, since Nova coin obtain have change a "bit" when without new area in suggestion, since new Paragon daily quest to replace Paragon dungeon in my suggestion.
  • Paragon stats point system still same as now.
  • You need Level 275+ and Nova coin to get Nova Pride medal. (if you lose Nova Pride medal, you can get it again, but more Nova coin requirement)
  • Add Nova coin and Reward Point requirement to growing Nova Pride medal stats. (Nova Pride medal growing maxmium 5 times)
  • Nova Pride medal growing requirement update to every Paragon Level 20, and regular Level 275 or higher.
  • Add Paragon EXP and Paragon EXP requirement in @check. (Example: Paragon Exp: 50/55 [90.909%])
Not only Paragon system in my suggestion, i have suggestion to add new area in Paragon District.
  • Add more Elite Chaos Boss. (More Nova coin drop when higher rank)
  • Add Paragon Dojo. (if clear all floor or fail, you will got Paragon EXP and Nova coin)
  • Add Crimsonwood Keep PQ and remove entry NPC in original map. (mob level base to Player party average Level, if clear, you will got Paragon EXP and Nova coin)
  • Add Ludibrium Maze PQ. (mob level base to Player party average Level, if clear, you will got Paragon EXP and Nova coin)
  • Add Ghost Ship PQ. (mob level base to Player party average Level, if clear, you will got Paragon EXP and Nova coin)

i know Paragon system still can access if your level is 300,
but now Level 275 exp total only have <1% for level 300 total exp,
and Nexon might increase level cap in future,
if this suggestion approved, will have things:
  • Can resolve paragon issue after level 300 cap, and not need worry for about new level cap in future.
  • Will have better expansion for new Paragon feature / suggestion in future.
 
Last edited:

Spyro

Well-known member
Jul 17, 2018
4,869
892
113
Dragon's Cave
Same of title,
Aries released Level 300 cap after Neo update,
but Paragon system need level 300 to access for doesnt have Paragon system player,
and now Aries doesnt have new AUT system due to Cernium / Burning Cernium questline,
so i have some suggestion for revamp system:
- Paragon Level system change to Arcane symbol level things. (Daily quest system same as Arcane River / Cernium daily)
- if Paragon Level up, you can getting Paragon Power. (this is same as Arcane Power things)
- Paragon EXP change to Arcane symbol EXP things. (Paragon EXP from daily quest reward)
- Paragon Level cap still is 100. (all current paragon level will auto change to this level system)
- Nova coin can getting from Daily quest, and other current things.
- Only level 275+ can access this system, so Level 275+ player can access map.
- Paragon stats point system still same as now.
- Paragon shop still same as now.
- You need Level 275+ and Nova coin to get Nova medal. (if you lose Nova medal, you can got it again, but more Nova coin requirement)
- Nova medal growing requirement still need Paragon Level, but need Nova coin to growing.
- Some suggestion from this post.
- Remove psolo / pduo area in Paragon District.
- Add Paragon Power requirement in Elite Chaos Boss. (if lower then requirement, player damage will got restricted)
- Add Dojo things in Paragon District. (every follor have Paragon Power requirement, and boss hp will buff)
- Add Ludibrium Maze PQ in Paragon District.

i know Paragon system still can access if your level is 300,
but now Level 275 exp total only have <1% for level 300 total exp,
and Nexon might increase level cap in future,
if this suggestion approved, think can resolve this suggestion and this suggestion post.

We're currently not accepting any suggestions toward Paragon system revisions until further notice.
 

CptSpark

Active member
Mar 5, 2019
178
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28
Israel
Why is the current system bad?
1. Getting to 300 is insanely hard. New players wont be able to get access to paragon content unless they grind hundreds of hours, and without Paragon content they lose both a way to improve their gear (16-20* boxes) and also roughly 20% final damage from paragon buffs.
1.1. Existing players who want to change mains get to experience reason 1.
1.2. Lack of optimal training maps past Earcana/Ecoral4, There is no variety, making the already difficult process of getting to 300 even more tedious and boring.
2. If new players were to reach lv 300, then p1-p100 should take approx. the same time as 299-300 (maybe less maybe more),
making the whole concept of paragon pointless since its progress is much faster than leveling to 300, resulting in a non-monotonous progression curve.

Possible Non-optimal suggestions:
1. Make paragon accessible at 275 - Bad because it contradicts the concept of paragon being post maximum level content.
2. Nerf Paragon buffs - Bad because many players are accustomed to a certain power level

Possible Semi-optimal solutions:
1. Add an alternative way to get the buffs/shop items - Max paragon buffs add roughly 20% final damage, which is a lot.
Adding an alternative way to get the same rewards that paragon offers will make paragon worthless.
A possible solution is to add 80% of the paragon stat buffs and 16-20* boxes to another source that will be accessible before 300, but this requires
careful thinking and perhaps creating new content. That way End-game players will still have interest in paragon for the extra 5% final damage
and perhaps some paragon shop exclusive items.
2. Make it easier to get to lv 300 by introducing new viable training maps in Elite Arcane River. with perhaps buffed exp and/or spawn.
This will solve both 1, 1.1, 1.2 And most importantly 2, because then paragon levels will still be somewhat challenging after 300.
The only downside to this is damaging players who grinded up to 290, but in my opinion this is the most optimal solution.

If anyone has any other suggestion, feel free to comment.
 

e900003

Active member
Jul 19, 2018
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Taiwan
Think your some suggestion, need to thinking:
1. EXP rate buff in not suggestion list, you can checking here.
2. Add 20% FD buff in shop is not good idea, since its too powerful.

So i have a suggestion for this:
Overall revamp Paragon leveling system (more info can looking here),
since Paragon system is post-max level system,
and i make Paragon system to different leveling system for my suggestion,
if my suggestion approve, think Paragon system issue will resolve and not need worry new level cap in future.
 
Last edited:

Sensualism

New member
Oct 14, 2019
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San Francisco
This was pretty obviously going to be an issue when lvl 300 and the exp curve was announced, yet when brought up to Spyro they said they're not looking to change the paragon system with regards to required level. Fyi the highest level player is at most 14.5% of the way to 300 :) Also no doubt the players on the top of the rankings have already benefitted from 16*+ boxes as can be seen by their Plevel. The true losers in this change are the people who had no access to paragon before, and are now locked from obtaining SF boxes till lvl 300. Good luck getting to 300 without access to farming pboxes :)

I believe Spyro did say aries wants to change 16*+ system, but nothing has come of it from my understanding.
 

MellowD

New member
Jan 27, 2021
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3
israel
hey,

i level up my kain to 275 but then the update came and there was none nova pride medal to get since its changed to level 300
why not letting kain gain that medal at 275.
paragon i got it level 300 and its gonna remain the same but why if you level 275 you get nothing? the leveling become worthless for some people.
please think about getting nova pride medal to 275 at least.
 

e900003

Active member
Jul 19, 2018
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Taiwan
+1 to keeping paragon accessible at 275, it's designed to be post-end game but let's face it, we have an actual end game which is insanely harder (300).

  • a separate system for paragon levels starting at 275 (exp only from paragon dungeon, great if implementable), maybe double/ triple the exp requirement compared to pre-neo. (there we go debacle resolved)
  • an incentive for those going to 300 (cpq extreme at 290 which gives them extra 10+ coins a day ), feasible given most people aren't even willing to go past 280 because of the time it takes.
  • paragon activities and nova coins are built around player progression, upgrading stats and gears, any form of dailies will make the system redundant and centre it around an exp grind where players solely level multiple characters/account for dailies without actually building them decently. Come on we have enough dailies already.
  • retain Pbox and Cpq feature as it rewards progression/retains newer and old players spending time and effort to actually gear their characters. End game players (or at least most I know of) log in to do Cpq / bosses/ upgrade and log off. No need to fix a system that is not broken. Not to mention any changes to this feature will cause disruptions to market prices in ways greater than we have ever seen.

i have some comment for this: (if those suggestion approved, think will have better expansion for new Paragon feature / suggestion in future.)
  • I suggestion new Paragon daily quest, because suggestion to remove Paragon EXP gain from killling mob and current system, since current Paragon EXP gain system is same as regular level EXP gain now.
  • This suggestion include remove Paragon dungeon, because new Paragon EXP gain system suggestion is not from killling mob and current system, so i suggestion new Paragon daily quest to replace Paragon dungeon.
  • Nova coin obtain have change a "bit" when without new area in suggestion, since new Paragon daily quest to replace Paragon dungeon in my suggestion, so its doesnt have any problem for market price.
  • You can thinking regular level up requirement maybe reduce to like BigBang patch from official server, and new regular level cap in future.
  • CPQ still doesnt have any change in this suggestion, exclude Paragon EXP gain from any mob.
  • Paragon shop still doesnt have any change in this suggestion, because Nova coin obtain have change a "bit" when without new area in suggestion, since new Paragon daily quest to replace Paragon dungeon in my suggestion.
 
Last edited:

MellowD

New member
Jan 27, 2021
17
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3
israel
i have some comment for this:
  • I suggestion new daily quest, because suggestion to remove Paragon EXP gain from killling mob and current system, since current Paragon EXP gain system is same as regular level EXP gain now, and have better expansion to new feature / suggestion for Paragon system in future.
  • This suggestion have include remove Paragon dungeon, because new Paragon EXP gain system suggestion is not killling mob and current system.
  • You can thinking regular level up requirement might change to like BigBang patch from official server, and new regular level cap in future.
  • CPQ still doesnt have any change in this suggestion, exclude Paragon EXP gain from any mob.
  • Paragon shop still doesnt have any change in this suggestion.
+1 and doing the nova pride level 275 again and make the upgrade of it in certain levels like first upgrade 280 second one at 285 should give achievement to the level 275 players and make it possible for them to get stronger with the paragon new level system
 
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Neoey

New member
Feb 18, 2019
17
1
3
UK
Hi, I have an sugguest as the title
I'm an old player, just got back from 3 years off.
At the time of Paragon V1 I reached lvl 250 P50.
Now i am back and train to lvl 275 to unlock Paragon features (Elite Chaos Boss, Paragon Run... ) but I still can't get Paragon Stat.

I asked a lot on discord. And found that there are many cases like this.
I don't know if this is a bug or a feature, But I hope we old back gamers like us can still add up the Paragon Stats, Since we've played the game and achieved the the highest level at that time.

Regards and Thank you.
image bellow
Paragon - Imgur
 

CptSpark

Active member
Mar 5, 2019
178
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28
Israel
Hello everyone,

Many months have passed since the introduction of the impossible to reach level 300 and the restriction of paragon with it.

Only players who then had access to CPQ got to progress more towards endgame, leaving the rest behind.

As time goes by, this gap increases further, people with access to paragon not only get the 20% final damage that is crucial for progress but also get to acquire paragon boxes and complete their gear.

I know that a lot of things happened and that the staff is trying their best to address the issues players having as well as fixing bugs, delivering updates and working on p3, however I think that this topic deserves some separate attention and possibly a temporary solution (if a permanent one is difficult to execute at the moment), therefore I am creating this post to see if this issue affects others as it affects me being stuck at the paragon barrier for almost a year with no ways to progress.


Cheers
 

Peril

Member
Aug 30, 2021
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SG
I agree that paragon does give a huge advantage and I believe the staff have acknowledged this and the level 300 issue a couple of times either here or in-game. But I think that introducing temporary measures might give a wrong impression as to what paragon actually is meant to be ( End game content ) and eventually when a more solid and permanent iteration is introduced there would be another round of complaints and negative feedback.

Personally, I feel that our feedback should be saved for when the permanent iteration of paragon lands so that we can focus more on working out the issues that are bound to come with it together with the dev team and not be biased/influenced by the additional temporary measure that would have to be removed.

Lastly, P3 was slated for Q1 this year and with it were the supposed changes to paragon. I believe much effort has been put into it so far, so temporary measures would mean a diversion of resources and delay its completion even more. A general revised roadmap would be more beneficial in placating our frustration although I wouldn't get my hopes up for a super detailed changelog until the actual date of implementation due to its economy crashing potential.
 
Last edited:
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Bread

Well-known member
Aug 21, 2020
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Somewhere
TLDR 👀
  1. Add paragon level scaled NX & Meso drops in both types of paragon dungeons & CPQ
  2. Allow meso drop rate to affect the drops in dungeons, making meso lines more desirable.
    • Say 75m earned per run, x 600% meso effect should provide enough and rejuvenate the economy?
  3. Higher paragon level increases coin drop rates (only activates after p50)
  4. Paragon dungeon drops coin (unaffected by drop rate %, makes pet vac more cost-effective)



Current daily runs:
DailyCostReward
Solo Paragon Dungeon (Pdun) x3100m + 100 RP1 Nova Coin + EXP per run
Duo Paragon Dungeon (Pduo) x2100m + 100 RP1 Nova Coin + EXP per run
Carnival Party Quest (CPQ) x 350m per entry, 250m for 3 WINS14~18 Nova Coins per day
Paragon Runner10m3 Nova Coin per run

This would cost an average player a minimum of 750m per day. Not to mention the amount of time and effort it takes to grind it all out. In my opinion, once players hit 275, they aren't incentivized to grind out mesos and NX on normal maps. This is because paragon dungeons give so much exp past P20. Most serious, active players on the server are about mid-game and looking to gear themselves. Enabling this would make the process of earning and selling Paragon Box services more rewarding since you'd be able to earn mesos while doing it.

I've been playing the server on and off for a while now, and I've always felt that the cost of paragon dungeons feels punitive. Maybe this could incentivize players to grind it out and make endgame content more appealing.


Current rewards / Most popular services:
** Please note, these values are for the average player, not end-game or top players
ServiceCost perAverage numberTotal costMin duration
Paragon Box (10% passing rate)35 Nova CoinsAverage 12~15 per pass525 coins (15 boxes)525/(16+3+5) = 21.86 (22 days)
Character slot300 Nova Coins300 coins300/(16+3+5) = 12.5 (13 days)

There's a genuine chance that someone goes 0/18 boxes, and I've even heard of people going 0/32. You'd essentially lose a month or two for nothing. Please understand that I am not asking for an increase in the rates, but instead more avenues for earning coins and mesos to breach the gap between mid, late-game, and end-game. Also, with the new release of the Pitched Boss Set, most people are probably going to look to either switch out, grind, or save up for them

Remarks & author's notes:



It would help greatly if you'd drop a like if you agree with the post, and feel free to comment, always open to constructive criticism.

  1. Paragon Dojo (If clear floor, system will give you 1 Nova coin)
  2. New Elite Chaos Bosses (ecPianus, eScarlion & Targa)
  3. New gacha in Paragon shop (like Golden apple)
  4. New Badge for Paragon level 50+ (growing stats like medal)
  5. Add more things to Paragon system / Paragon shop.

Best regards,
Ljeif 🏹

As of the June 13, 2022 update (Project Revelry Phase 3.1), Paragon Content, which includes Paragon Dungeon and CPQ, are now accessible at Level 275, instead of Level 300. We've also massively buffed the amount of Revelry Points you gain from defeating Elite Chaos Bosses, as well as reduced the difficulty level of Paragon CPQ at higher levels, to make it much easier to do after Paragon Level 60+. More information can be found here.

Accepted.
 
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